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RESUME

Dae Yeon Cho
3D Artist specializes
in lighting and real-time 
projects

I have experience working in an architecture, cinematic, commercial, film, and game industry.

Toronto, Canada
dycho3d@gmail.com
1-516-509-5052

Work Experience
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Lead Unreal Artist

Steamroller Animation - Mount Dora, FL, US (Remote)

May 2023 to Current

Working currently as real-time cinematic Lead Unreal Engine artist.

3D Generalist / Unreal Artist

The Sequence Group - Vancouver, BC, CA (Remote)

January 2022 to March 2023

I had fun being part of various types of game trailer, and cinematic projects that involve utilizing Unreal Engine. I was responsible for creating a shot based system through Sequencer, layout, set-dress cinematic spaces, modeling props, architectures, assets, textures, material, fx, lighting and rendering.
I assist in establishing pipelin
e in Unreal Engine. Create and utilize blueprints, material functions, niagara, UE systems to push the quality visual in real-time.

3D Environment Artist

Apocalypse Studio - Toronto, ON, CA (Remote)

January 2021 to November 2021

I had an amazing opportunity to work on a AAA game title. I was responsible for collaborate within the team to design and layout gameplay spaces. Assist in establishing pipeline. Create props, architectures, terrain models, textures, material, set-dressing and lighting.

3D Artist Intern

Tendril Studio - Toronto, ON, CA

January 2020 to April 2020

I had an amazing opportunity to work on a character project; learned about the character pipeline workflow, programs, skills and techniques.

Learned how to create a likeness character from images.


Freelance CG Artist
Schuco USA - New York, NY, US
February 2018 to March 2018
I was responsible for modeling, uving, layout, texturing, shading, lighting and compositing on multiple projects.

Apprentice/ Assistant Digital Artist
Whiskytree - San Francisco, CA, US
August 2017 to December 2017

I was part of digital team in film and commercial work. I created diverse model, texture, and shading. I modeled hard to organic surfaces to creating a set extensions in CG. Two of the films that I worked on are Thor: Ragnarok and Monster Hunt 2.

CG Artist Intern
Framestore - New York, NY, US
February 2017 to April 2017

I was part of the CG team in commercial and promotional works. I was responsible for working, assisting texturing work on the bear in Lysol: protect like a mother project, lighting and compositing on some of the shots in Christmas Card project.

Education
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Diploma in Game Art

Centennial College - Toronto, ON, CA

September 2019 to December 2020


BFA in Computer Art, Computer Animation and Visual Effects
School of Visual Arts - New York, NY
September 2013 to May 2017

Skills
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Autodesk Maya, Arnold, V-Ray, Redshift, Photoshop, Substance Painter, Substance Designer, Substance Alchemist, Mari, Nuke, Uv Layout, Zbrush, Mudbox, Reality Capture, HDR Light Studio, Marvelous Designer, Marmoset Toolbag, After Effects, Premiere Pro, Speed Tree, 3D Equalizer, PT Gui, Unreal Engine,
Unity, O3DE, Perforce, PlasticSCM, Shotgun, Asana, Jira.

Links
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https://www.dycho3d.com

https://www.linkedin.com/in/dycho/
https://www.imdb.com/name/nm9271491/

Awards
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Scholastic Art Awards
May 2012, May 2013
2 Gold keys , 1 Silver Key and 2 honorable mentions

Outstanding Achievement Award
May 2017
SVA Computer Animation & Visual Effects
2017 Short film, “Don’t talk to Strangers”

CINE MIAMI FEST Award Winner

2017 Short film, “Don’t talk to Strangers”

Additional Information
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I like to go out and find delicious food. 

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